Nokia XL hands-on
http://blog.gsmarena.com/nokia-xl-hands-on/
The Man Who Never Stops To Amaze Me - MAMMOOTTY !!!
ishtayi phone
The Man Who Never Stops To Amaze Me - MAMMOOTTY !!!
Nokia working on touch-active Bezels for smartphone and Tablets
A recent Nokia patent reveals that Lumia smartphone and Tablets may have active Bezels in future. Bezels are top and bottom and surrounding perimeter area in tablets, which house hardware buttons, FFC, sensor and exist for easy handling of these touch display devices in hand without actually touching the active display. Though, since they are inactive part of device’s screen, they have an impact on touchable screen real-state. With time Bezels are getting smaller and smaller, but there is certainly a limit to this.
To facilitate the user’s handling of a mobile device, such as a tablet or a cellular telephone, bezels are provided around a perimeter of the display. The bezel may be, for example, a visible rim or an edge of the display that allows the user to hold the device without inadvertently applying touch inputs to the display. The bezel may, in some cases, hold hardware buttons, house a camera, or simply provide an area that the user can hold without accidentally interacting with the displayed content. The presence of the bezel, however, diminishes the usable area of the display and, thus, further decreases the display real estate, making the viewing of certain content on the display more difficult in many cases.
The patent in question aims to tackle the question of how to have maximize touch-sensitive active display area on smartphone or Tablet even with Bezels. What better than making Bezels active themselves. But won’t that lead to issues in handling? The patent proposes that Bezels become active only after detecting a certain amount of active force.
A force component of the touch input may be detected and compared to a predetermined force threshold. In cases in which the force component of the touch input exceeds the predetermined force threshold, user interaction with the content at that location may be enabled. In this way, the force exerted by the user in applying a touch input in the bezel area may be considered an indication of the user’s intent to interact with corresponding content within the bezel, and such interactions may be provided for accordingly.
The Bezel (inactive area) may be decided based on “how the device is being used” and with the input force will become active and inactive as soon as that force is removed.
Accordingly, embodiments of an apparatus, method, and computer program product are described that provide for an active digital bezel area on a display of a device in instances in which the bezel is determined to be needed, where the configuration of the bezel area is determined so as to enhance the user’s interaction with the device display based on how the user is currently using the device.
Additionally or alternatively, the at least one memory and the computer program code may be configured to, with the processor, cause the apparatus to disable user interaction with the content at the location corresponding to the location of the touch input upon expiration of a predetermined amount of time following enablement of the user interaction. In such cases, the predetermined amount of time may correspond to the force component of the touch input.
The devices may indicate visually or with help of haptic feedback that Bezel portion has become active.
Moreover, the method and computer program product may provide for a visual indication or a haptic indication of the enablement of user interaction with the content.
Nokia X price range starts from Rs8599 onwards
Nokia X Android smartphone comes to India carrying a Rs. 8,599 price tag
NDTV Correspondent, March 10, 2014
Nokia has announced its first Android smartphone, the Nokia X, for the Indian market. The Android smartphone from Nokia will be available starting Monday, at Rs. 8,599.
The Nokia X was announced alongside the Nokia X+ and Nokia XL, at the MWC 2014. In March, the Nokia X was spotted at an online retailer in India, with a price tag of Rs. 8,500. The retailer claimed that the Nokia X smartphone would be available from 15 March 2014.
The Nokia X+, and Nokia XL have been announced for India as well, and will be launched within the next two months.
The Nokia X is based on the Android Open Source Project (AOSP), and is powered by Microsoft and Nokia services. The highlight of the Nokia X is the highly customised version of Android, with Metro-inspired UI and access to Nokia's own app store. While there's no access to Google's Play Store, users can side-load Android apps from any third-party source. Nokia has used the AOSP version corresponding to Android 4.1 Jelly Bean as the baseline for its operating system.
(Also see: Nokia X Android phones: Life in the Fastlane)
The Nokia X offers dual-SIM (GSM+GSM) support with dual standby. The first Android phone from Nokia features a 4-inch IPS LCD display with a 480x800 pixel resolution, translating to a pixel density of 233ppi.
The smartphone is powered by a 1GHz dual-core Qualcomm Snapdragon S4 processor, alongside 512MB of RAM. It sports a 3-megapixel rear camera. The Nokia X handset comes with 4GB of inbuilt storage, which can be expanded up to 32GB via microSD card.
(Also see: More Nokia X Android smartphones on the way despite Microsoft deal)
The Nokia X supports Bluetooth, Wi-Fi, GPS with A-GPS, EDGE, GPRS and 3G connectivity options. It is backed by a 1500mAh battery, which is rated to deliver up to 13 hours of talk time and up to 672 hours of standby time on 2G network.
The Nokia X is available in its Black, Green, Cyan, Yellow, Red, and White colour variants.
Nokia is also offering 3GB of additional free OneDrive storage for photos, with auto-sync features. Nokia Mix Radio and Here Maps with voice directions will also come preloaded.
Nokia Lumia 1520 Outperforms Samsung Galaxy S5 in Basemark X Gaming Benchmark
Mobile gaming has come a long way since the days of Sodoku and Snake, and for those expecting a major breakthrough with the release of the Samsung Galaxy S5, you may be in for quite a surprise. Mobile benchmarking firm Rightware has published a set of benchmark results that illustrate the gaming powers of the Lumia 1520, placing it above the upcoming flagship from Samsung.
What is interesting to note is that the Lumia 1520 managed to score 6 percentage points higher in the Basemark X benchmark than the Samsung Galaxy S5 despite being powered by the slightly dated Qualcomm Snapdragon 800 chipset, compared to the Snapdragon 801 found in the Galaxy S5.
Since we are talking about gaming tests it is important to note that both devices feature the same Adreno 330 GPU, with the Snapdragon 801 being clocked slightly higher than the 800 chipset. In the Galaxy S5, the CPU is also clocked higher – meaning the stellar gaming performance offered by the Lumia 1520 is made entirely possible by more efficient software.
Android 4.4 supports OpenGL ES accelerated 3D graphics, while Window Phone uses Direct3D 9_3. One of the nice things about the Windows mobile operating system is that it offers a smooth user experience across all of its devices - something that is not always the case with Android, especially in lower end models.
The large 6-inch screen on the Lumia 1520 lends itself to a wider range of games than most windows handsets, opening up the possibility of graphic intensive titles that go beyond the simple puzzle games that are frequently associated with the mobile platform.
Rounding out the top five behind these two are the Asus PadFone Infinity 2, Pantech Vega Secret Note and the Sony Xperia Z Ultra.